Volume Zero

During my time at NHSGA I created a VR video game in a team of 5, using C#, in the Unity game engine called VolumeZero. We used the Oculus Quest 2 and Side Quest to build and test our game out during our testing phase. We also used Blender 3D modeling software to create 3D maps for our game. I was in a team of 5 for this game development round as well. In this round of creating a game we had two weeks versus one week to create a game from scratch; however, this time we didn’t have a predetermined game to reference. We settled on creating a game that would take player microphone input directly from the Oculus and then translate the sound into a white sound wave that would reverberate throughout the 3D map that the player was in. However, the catch is that there is a monster in the game that is attempting to kill you but is blind and can only attack you whenever you make a noise or it has been long enough to the point where the game is too easy. Aside from the monster the player must press pressure plates, pull levers, pick off objects, and walk through doors to finally escape the game. Creating this game put me fully in the mindset of how to lead a team on a longer-term project. When creating this project I was in a more dysfunctional group of teammates that required me to step up as a leader more than ever. I was actually not the leader of this team initially but I quickly became the leader and assumed the responsibility of one after seeing that we would get nowhere if I didn’t do so. I made sure to plan events, keep people motivated, and finish the game on time. I also wasn’t initially an artist, however, due to the fact that the game was such a difficult game to make, I assumed the role of being an artist as well.